Human Computer Interaction merupakan cabang ilmu yang mempelajari tentang interaksi manusia dan komputer. Banyak aspek yang dapat dipelajari dalam HCI. Diantaranya aspek psikologi dan budaya. Beberapa topik penelitian dalam HCI dapat dituliskan sebagai berikut.
INTER: Interfaces
- Graphical user interfaces
- Intelligent user interfaces
- Adaptive user interfaces
- Multi-modal user interfaces
- Context-based interfaces
- Virtual reality and 3D interfaces
- Speech and natural language interfaces
- Interfaces for collaborative systems
- Interfaces for restricted environments
- Internationalization and reflections of culture on interface design
- Interfaces for disadvantaged users
- Interface specification and design
- Interface prototyping
- Interface testing
- Interface evaluation
- Interface generators and other tools for developing interfaces
- Data visualization
- Visualization techniques
- Interactive visualization
OUI: Organic user interfaces
- Interface-oriented materials and devices
- Physical and digital representation
- Sensing and display technologies
- Rollable and foldable displays with tactile properties
- Skin-based input
- Analog input interaction design
- Flexible display technologies
- Functional-based display forms
- Flexible-computing and curve computer interactions
- 3D continuous display interfaces
HAPTIC: Haptic interfaces
- Fundamental of haptic interactions
- Tangible user interfaces
- Bidirectional information flow
- Haptography
- Haptic feedback and control
- Bodyware (embedded sensors; flexible structures, associative memories, actuation and power systems)
- Magnetic levitation haptic interfaces
- Kinetic motion-based interaction
- Kinetic motion and haptic design
- Mindware (learning, adaptation, head-hand coordination, bimanual coordination; discovering affordance, interaction and imitation)
- Language of motion / Gesture annotation
- Interfaces with kinetic properties
- Sensor actuator design, development and evaluation
- Linear haptic display
- Fingertip haptic display
- Pen based force display
- High bandwidth force display
- Quality of experience model for haptic interactions
- Haptics rendering
SYSTEMS: Interactive systems
- Highly interactive systems
- Intelligent agents and systems
- Adaptive systems
- Context-aware systems
- Multi-user multi-interface systems
- Collaborative systems
- Computer-supported cooperative work
- Distributed information spaces
- Communicators and advisory systems
- Interaction through wireless communication networks
DEVICES: Interaction devices
- General input and output devices
- Virtual reality input and output devices
- Interaction devices for immersive environments
- Shareable devices and services
- Mobile devices and services
- Pervasive devices and services
- Small displays
- Very large displays
- Tangible user interfaces
- Wearable computing
- Interaction devices for disadvantaged users
- Interaction devices for computer games
DESIGN & EVAL: Interaction & interface design & evaluation
- Interface metaphors
- Interaction styles
- Interaction paradigms
- Requirements specification methods and tools
- Analysis methods and tools
- Design methods and tools
- Evaluation paradigms
- Evaluation methods and tools
- Evaluation frameworks
- Scenarios
- Task analysis
- Conceptual design
- Physical design
- Information architecture
- Information design for websites
- Guidelines and heuristics
- Experience design
- Environmental design
- Ethnography
- Contextual design
- Service design
MODELS: Principles, theories, and models
- Cognitive models
- Conceptual models
- Mental models
- Frameworks for cognition
- Model-based design of interactive systems
- Formal methods in human-computer interaction
USER: User modeling and user focus
- Usability and user experience goals
- User testing
- User modeling
- User profiling
- Predictive models (e.g., for user delay prediction)
- Human perceptible thresholds
- User support systems
- Psychological foundations for designing interactive system
- Human information processing
- Digital human modeling
- Engineering psychology
- Ergonomics
- Hearing and haptics
- Affective computing
PARADIGMS: Traditional and emerging paradigms
- Interaction paradigms
- Mobile computing
- Wearable computing
- Location-aware computing
- Context-aware computing
- Ubiquitous computing
- Pervasive computing
- Transparent computing
- Attentive environments
- Virtual reality
- Augmented reality and tangible bits
- Immersive environments
- Human-based computation
- Visual languages and environments
- End-user programming
- Hypermedia advances and applications
- New visions of human-computer interaction
ACCESS: Usability and universal accessibility
- Interaction and interface design for people with disabilities
- Interaction and interface design for the young and the elderly
- Universal access and usability
- Usability engineering
- Usability testing and evaluation
- Usability and internationalization
HUM-ROBOTS: Human-robot interaction
- Fundamentals of human-robot cooperation
- Cognitive models of human-robot interaction
- Adaptable autonomy and knowledge exchange
- Autonomy and trust
- Awareness and monitoring of humans
- Task allocation and coordination
- Human guided robot learning
- User evaluations of robot performance
- Metrics for human-robot interaction
- Long-term interaction robotics
- Health and personal care robotics
- Social Robotics
- Multi-modal human-robot communication
- Robot intermediaries
- Experiments and applications
HUM- AGENTS: Agents and human interaction
- Principles of agent-to-human interaction
- Models for human-agent interaction
- Social persuasion in human-agent interaction
- Designing for human-agent interaction
- Socially intelligent agents and the human in the loop
- Agents for human-human interaction
- Agent-based human-computer-interaction
- Human cooperation and agent-based interaction
- Human interaction with autonomous agents
- Agent-based human-robot interaction
- Human and artificial agents emotional interaction
SOCIAL: Social aspects of human-computer interaction
- Societal implications of human-computer interactions
- Social computing and software
- Online communities
- Weblogs and other community building tools
- Online support for discovery and creativity
- Tool support for discovery and innovation
- Expressive and attentive interfaces and environments
- Affective aspects of human-computer interaction
- Emotional design
GAMES: Computer games and gaming
- Computer game technology
- Computer game engineering
- Foundations of computer game design and development
- Development processes and supporting tools
- Management aspects of computer game development
- Architectures and frameworks for computer games
- Game-based training and simulation
- Serious games
- Multi-user games
- Online games
- Online gaming
- Game theories
- Audio, video and text in digital games
- New computer games and case studies
- Performance improvements in computer games
- Social impact of games and gaming
EDUCATION: Human-computer interaction in education and training
- Interactive systems for education and training
- Online and communications support for education and training
- Interfaces, interactions and systems for distance education
- Software tools for courseware development and delivery
- Collaborative systems for teaching, studying and learning
- Handheld mobile devices for education and training
- Advisory and recommendation systems
- Techniques and tools for information localization, retrieval & storage
- Web annotation systems
- Case studies and applications
MED APPS: Applications in medicine
- Interactive systems for medical applications
- Interactive systems for telemedicine
- Interactive systems for telehealth
- Interactive systems for telepathology
- Interactive systems for telecardiology
- Interactive systems for telesurgery
- Interactive personal medical devices
- Digital imagery and visualization frameworks
- Role of colors and color imaging in medicine
- Multidimensional projections with application to medicine
- Data mining and image retrieval techniques for medical applications
- Imaging interfaces and navigation
- Internet imaging localization, retrieval and archiving
- Video techniques for medical images
- Internet support for remote medicine
- Computer-controlled communications for medical applications
- Medical informatics
- Software and devices for patient monitoring
- Interactive software for therapy and recovery
TELECONF: Teleconferencing
- Fundamentals for teleconferencing
- Platforms for teleconferencing
- Devices for teleconferencing
- Videoconferencing, Web Conferencing
- Performance in teleconference applications
- Real-time aspects in teleconferencing
- Privacy and security in teleconference applications
- QoS/SLA for teleconferencing applications
- Teleconferencing services
- Business models for teleconferencing
APPLICATIONS: Other domain applications
- Interactive interfaces and systems for scientific applications
- Interactive interfaces and systems for engineering applications
- Interactive interfaces and systems for business applications
- Interactive interfaces and systems for activities in arts & humanities
- Interactive interfaces and systems for scientific research
- Other applications of interactive interfaces and systems
Mobile hci
- Systems & infrastructures. The design, architecture, deployment, and evaluation of systems and infrastructures that support development of or interaction with mobile devices and services.
- Devices & techniques. The design, construction, usage, and evaluation of devices and techniques that create valuable new capabilities for mobile human-computer interaction.
- Applications & experiences. Descriptions of the design, empirical study of interactive applications, or analysis of usage trends that leverage mobile devices and systems.
- Methodologies & tools. New methods and tools designed for or applied to studying or building mobile user interfaces, applications, and mobile users.
- Theories & models. Critical analysis or organizing theory with clearly motivated relevance to the design or study of mobile human-computer interaction; taxonomies of design or devices; well-supported essays on emerging trends and practice in mobile human-computer interaction.
- Visions & wildcards. Well-argued and well-supported visions of the future of mobile computing; non-traditional topics that bear on mobility; under-represented viewpoints and perspectives that convincingly bring something new to mobile research and practice. Surprise us with something new and compelling.
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